Session 36: look up, look waaaaay up


The PCs (of whom there are Stryfe, Daemon, Cory, and Baughb) are invited to help Balhor with strategy around an expected second attack by Ghayll’s men and the newly-discovered Attawattanai.

Three initiatives are started:

  • Launch a light net over the flying Attawattanai using two ballista with a net between them. This requires precision timing on the release of the javelins and then a solid hit over the fliers.
  • Send Vitalis (what’s the cat’s real name?) the cat all the way down to the enemy camp with invisibility potion. He sees preparation for what seems a huge military force.
  • Build a Dwarven wall along the top of the cliff to provide some cover from the archers as they advance.
  • Baughb also positions a Devil’s Paper on the path 25′ below the landing in the hopes that it will distract the enemy on their advance.

Four captives

In the pre-dawn hours the enemy is sighted advancing up the road carrying torches. The entire road is lit up with their movement. There must be hundreds of them! Meanwhile, looking up the defenders see Attawattanai circling on the mountain air currents far above them in a clear morning sky.

As the vanguard rounds the final cliff and comes into sight Baughb and Daemon, through Vitalis, hear an intensely high pitched sound. Vitalis is able to detect that it’s coming from the direction of the advancing army.

Then the Attawattanai attack in waves of four just like the previous day but this time much more aggressively and frequent. In the battle that ensues:

  • 2 Dwarves in North tower hit by oil flasks & killed
    13ddd 13ddd
    The ballista miraculously survives
  • One Attawattanai is hit by Magic Missile from Daemon and another by a swarm of arrows and it flies off the cliff and falls into the ravine.
  • Stryfe casts sleep: gets two Attawattanai who drop to the ground
    1 killed on impact
    1 survives the fall but killed when Stryfe breaks its leg
  • Three Dwarves hurt by oil in the surviving North tower
  • Two Dwarves hurt by oil in the South tower
  • Baughb looses arrows trying to hit the Attawattanai in the Wing. The first attempt fails but the second finds the mark
    Wing 1: 19 baughb breaks his fall and keeps him alive
    Wing 2: 6 keeps flying
  • Baughb then proceeds to keep the wounded Attawattanai alive while transferring it to the Dwarves guarding the prisoners.
  • The first two attempts to fire the net with the ballistae end with comical failures. The net attempt works on third try, however, to great effect. Three Attawattanai are entangled and fall. They don’t take much damage from the fall but the oil flasks they are carrying burst into flame and kill them.
  • The fourth is fired on by Eloise(?), wounded, and cannot fly. It lands on the cliff edge and the dwarves surround it. Balhor commands them to keep it alive.

Meanwhile, Cory is on the trail peppering the enemy with arrows as they advance. When they get close enough she releases something from a bag onto the path and the enemy begins to slip and slide. This holds them up for a couple of rounds as they attempt to advance up the road.

The arrow exchange continues until they get within close range and Cory drops her bow and scurries up the escape rope and behind the newly-constructed Dwarf wall to fire down at the enemy with her crossbow.

Another Attawattanai attack comes down the mountain, but when they see eight of their brethren either dead or captured and unable to fly they pull up and fly to a great height.

That was all we could get through, so we leave our adventurers with the ground force advancing to the sound of drums.

X.P. 1,000

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Session 35: the long and winding road


The party looked out over the steep rocky valley outside of the mine. They remembered the area where they camped before storming the mine themselves, and Balhor informed them it was full of Ghayll’s forces. All were tired, it was time for sleep and, for Daemon, some study to recover some spells. Continue reading

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Session 34: mine, all mine!


Sure, there was another Cave Troll, but really it didn’t last long. The real threat was the archers waiting for the party when they rushed the mine entrance. Reck fell but was brought back with another healing potion and some luck. Continue reading

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Session 33: more portcullis


A whistle was heard from the long cavern. A Dwarf came running up and told Balhor that something was happening up top and he took 26 Dwarves and went to support the forces up top. The Party was left with 25 Dwarves to help them take the rest of the mine. Continue reading

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Notes: The playlist of Queen Isabella’s Troupe


Ever wonder about the repertoire of Queen Isabella’s troupe? Here they are in all of their dramatic glory. Continue reading

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Session 32: Just a little off the top


After the upper area is secured the party looks around and discovers a large storeroom stocked with all the necessities. Balhor is overjoyed at this and proclaims it can keep his fledgling Kingdom alive for months. Cory stocks up on oil and flasks to throw it with. It is probably safe to assume a meal was eaten by all. Continue reading

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Session 31: There’s more where that came from


The party is split up but not underpowered. The group to the west manage to keep the pressure on the guards (who turn out to be Cave Troll handlers) but the portcullises get opened anyway. Two more Cave Trolls rush out and ignore the handlers while heading for the PCs crowding around the portcullis across the room. A few arrows and some swordplay later and the enemy are all dead.  Continue reading

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Session 30: Whistle while you work


Just then the shrill sound of a whistle pierces the air and the deep voices of Dwarves can be heard yelling.

The party knows what this means something has arrived, either from up the mountain road or out of the gaping cavern in the mountain. As they rush out of the slave-masters’ house they see all the Dwarves looking south… the cavern it is then. Continue reading

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Session 29: it’s hard to enslave good help any more


The first guards were dispatched back to whatever fell fate awaits them in the underworld of Arepo. Taking stock of the situation the party still feels the ominous maw of the cave entrance like a sword hanging over them by a thread. Continue reading

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Session 28: long climb to a warm welcome


The mighty adventurers awoke from their rest, aching from the roadside encounter resulting in the creation Ankheg feed — slain slavers.  After distributing the newly acquired equipment among the party, the group gathered themselves and headed north toward the mine. Continue reading

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