Session 49: The Monastery of ???


The players trek to the North side of the monastery. The gash in the building looks surprisingly like a huge axe had chopped into the wood and stone. Out of the darkness wafts the smell of rotting meat and vegetation… like a food box had been left in a cold cellar far too long. Continue reading

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Session 48: refugees to zombies


The doughty adventurers meet back up with Queen Isabella, who now looks more concerned than ever with her newfound responsibilities with the refugees. Approximately 1,000 elves, half-elves, and humans (with a couple of hobbits and half-orcs mixed in for good measure) meet up with the PCs heading East on the north border road. The group stretches over a mile along the road when on the march, and the time being made is very slow. Isabella’s calculations show trouble ahead when food runs out unless more speed can be made. Maude has an idea for speeding up the group, but it’s complicated and would need dedicated wardens. Continue reading

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Session 47: route road return


The basics are this (that are public knowledge):

  • Kill some scouts so they don’t tell of refugees
  • Find army camped on road in route
  • Return to refugee group

Continue reading

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Session 46: company


The party manages to hole up in the barn, although it is starting to burn so the length of time they have is pretty short. Continue reading

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Session 45: Little house on the Florae


The party moves on from their bivouac in the forest and heads southward. When they were leaving Baughb’s elven eyes caught sight of some broken twigs and light footprints in the soft moss around the camp. It looks like someone was watching them last night. Continue reading

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Session 44.1: A Quick Nap


Non-played update. (Assuming everyone is ok with this.)

The party finds itself alone on the dock but knows that the rest of the human army is still out there, with scouting groups moving through the forest. They decide to head inland and southeast. They’re not sure what to do next but know that they need some distance between them and Sillil.  Continue reading

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Session 44: out of the fire, into the wilderness


The party was on the edge of a massive battle — one the Elves were distinctly losing. The Elvish forces were retreating towards the castle at the western end of the city and trying to buy the population time to get there. Continue reading

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Session 43: fighting fire with fire


The adventurers left Gate Torak after making a tidy profit on some of their more exotic merchandise. They waited and left at 4AM on the Attawattanai Express – some young Attawattanai who were training for “Ascension” as it turns out. Continue reading

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Session 42: Adventuring — interrupted


So the party (Reck, Mod, Cory, Baughb) were nearing the end of their free room and board at Gate Torak. Needless to say they were looking forward to putting that place behind them but where to go? Continue reading

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Session 41: The gang’s all here


The players spend 11 weeks leveling up and gaining new abilities. At the end of this time they are invited to a gala event hosted by Lord Torak on Hadan-Batath-3 (or the 17th of Hadan).  Continue reading

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