The party returns up the road toward Orc City. On the way they run across a group of Orcs being attacked by a strange creature that looks like a shark with legs which has emerged from the ground. The creature is a Bulette which emerged from an interesting-looking hole in the ground that goes back a ways.
This time, the PCs leave Orc City and head back for Imperial Ward (via Keep Xaceos, a trip of 55+ days through the mountains).
They have plenty of food and are on their way but the road is narrow and treacherous.
The PCs could leave… The Lorien Havashar escort them to the edge of Madh Goi (Orc City) but they can’t resist and dive back in.
The PCs resist their (somewhat lame) torturers and escape the Orc Starship with the help of Dor Khall.
The PCs are tapped to go on a secret mission with another party, The Heroes of Godfrey go with them:
- Belgarian Truesight (Belgarian)
- Tor Thakdyn (Tor)
- Silvannah Lorien Eillanah (Sil)
- Halish Heathdale (Hush)
- Sheridan Llewellan (Sheridan)
After the entertaining side trip for the rod with the occupied Gem the Orcs attacked from the outlands. First, a sphere fell from the sky with a gutteral thump that everyone in the city felt in their chests. The Magic Users didn’t feel it in their chests though… they felt it in their minds. The clerics also lost their spells.
Once the sphere landed in the city an arrow was shot from somewhere and this seemed to cause fires to spring up in a line into the west.
The first wave began scaling the walls shortly thereafter. The attack was intense and sudden. A tactic to tie the attackers’ arms to the ladders seemed to turn the tide and the overwhelming hoard left the walls to camp out of range.
Cory, Reck, and Baughb took a job to capture a scepter with a large ruby at the end that apparently holds his father.
The group pretended to be delivery group and was able to steal the rod.
It was surprisingly easy to steal.
The party was in the middle of a battle with worm shambling mounds from the source of the creatures. They found that blades and arrows had little effect.
Cory had taken a pine tar-soaked cloak and wrapped it around the shambling worm creature and found that it seemed to dissolve the worms before running out of power. This attack had eroded the shambling worm mound to the point that something was visible inside. Something white and the size of a watermelon in the head area with tendrils reaching out to the extremities of the worm creature.
The players had explored part of the basement and had found the dirt under the graveyard. The players fought a few Wights (in 1st ed. these take a level without a saving throw — Eek!) with no incidents.
The opening scene from this week’s game started with the eastern doors opening onto the graveyard courtyard and the players feeling a bit antsy about the encounter. Their worries were shown to be justified two leaders burst out with archers, warriors, and acolytes at their back. They immediately set to the party with the fighter, Soghurut, doing a job on Baughb and the cleric, Kraol, engulfing Eol in a flame pillar that took his breath away. Continue reading