Session 30: Whistle while you work


Just then the shrill sound of a whistle pierces the air and the deep voices of Dwarves can be heard yelling.

The party knows what this means something has arrived, either from up the mountain road or out of the gaping cavern in the mountain. As they rush out of the slave-masters’ house they see all the Dwarves looking south… the cavern it is then. Continue reading

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Session 29: it’s hard to enslave good help any more


The first guards were dispatched back to whatever fell fate awaits them in the underworld of Arepo. Taking stock of the situation the party still feels the ominous maw of the cave entrance like a sword hanging over them by a thread. Continue reading

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Session 28: long climb to a warm welcome


The mighty adventurers awoke from their rest, aching from the roadside encounter resulting in the creation Ankheg feed — slain slavers.  After distributing the newly acquired equipment among the party, the group gathered themselves and headed north toward the mine. Continue reading

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Session 27: Ankhegger


So, what are they going to do about that clearing where Balhor has seen the slavers drop goat carcasses? Really, what could possibly go wrong?

A hunt ensues to try and find something to leave. But hunting takes more than an hour or two and the party gets impatient. As they are split up the main group gets attacked by slavers with bolas (weights attached with rope) and mancatchers (poles with neck loops and in this case sleep poison). This fight is long and gruelling and the party loses one of the dwarves (when Mod refuses to part with a healing potion).  Continue reading

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Session 26: doggon good time


Party moves off from the slavers compound when the rest of the troops return.

The 17 civilians were sent off down the North road back to Naramf. They’ll be fine… They were slightly lied to in order to get them on their way. In theory they’ll meet up with Queen Isabella.

Meanwhile, the party is moving through the forest following Balhor on the way to the path to the Mithril Mine.

Dog sounds follow and sure enough catch up. The party sets a trap and Daemon puts the dogs to sleep. Battle ensues and some are pretty beat up but they all survive. Cory swung and got one in the head from a tree. Emmenthol took down most of the enemy … none escaped.

XP: 700

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Session 25: Seriously? Underground again?


The party decides to re-enter the fortress they had just left, placing the recently released prisoners (both human and dwarf) in the sentry towers surrounding the fortress as look-outs, so the party can explore, find Gale whom they heard was within the fortress (with a new weapon) and to loot the place Continue reading

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Session 24: down there? naw, that doesn’t look interesting at all


The party starts the session having just been training (a seven week ordeal reduced to a 30-second montage). Continue reading

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Session 23: Making the gate


Our fearless adventurers were running from a mirror… a mirror held in front of a troop of Stone Giant guards, so it seemed like a reasonable action. Continue reading

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Session 22: Hey, this thing still works!


…da.

The party is in front of the crowd of people. The woman and her very quick savior are gone. The party has to decide how to best get to Sab. They decide that back through the fire is  the way to go. Continue reading

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Session 21: does this look petrified to you?


The party now had a Medusa head in a bag (naturally, no one had ever heard of not taking the head) so it was time to see if they could use this to their advantage. They went back to the main entrance and burst through. Continue reading

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