Session 66: New beginnings, new endings


The party is in a dead Galactic Orc starship and they decide to head for the landing craft. A group of Orcs approaches (finally, after much debate and many encounter rolls … made public…). All is well, Baughb was wisely not attacking them and letting them pass when she noticed they were staring up the hall toward the bridge…

Continue reading
Posted in Adventure Notes | Leave a comment

Session 65: Again with the torture… oy vey


The scenario starts much the same way as the last time the PCs were abducted by the Galactic Orcs… they are singled out and tortured to try and get information. They feed the Orcs some tasty tidbits:

Continue reading
Posted in Adventure Notes, Uncategorized | Leave a comment

Session 64: Reentry


The PCs fought their way to a hangar with two landing craft (big boxes they saw land on the planet). They engaged some autopilot functions and were able to get the landing craft out of the hangar as the Orc starship was burning up in the atmosphere. As the autopilots took them to a safe orbit they saw it below them breaking up and burning. Sparks flying from the wreckage were likely Orcs trying their luck with a suit reentry.

Continue reading
Posted in Adventure Notes | Leave a comment

Session 62 & 63: Freedom! Horrible Horrible Freedom!


The players found some armour and weapons. Luckily they work similar to crossbows and hand crossbows so they were able to pick up the usage pretty quickly (with a couple of “safety” issues.

Continue reading
Posted in Adventure Notes | Leave a comment

Session 61: God’s Key EMP


The party is stunned and taken prisoner (again). They wake up in the now-familiar cells but with one large difference, they are dressed in a light tunic and all (ALL) of their possessions have been removed. Baughb, has one reminder of her possessions… a key-shaped burn mark on her chest where it lay on its cord.

Continue reading
Posted in Adventure Notes | Leave a comment

Session 60: Orc Wikipedia


The party returns up the road toward Orc City. On the way they run across a group of Orcs being attacked by a strange creature that looks like a shark with legs which has emerged from the ground. The creature is a Bulette which emerged from an interesting-looking hole in the ground that goes back a ways.

Continue reading
Posted in Adventure Notes | Leave a comment

Session 59: Finally Time to Go


This time, the PCs leave Orc City and head back for Imperial Ward (via Keep Xaceos, a trip of 55+ days through the mountains).

They have plenty of food and are on their way but the road is narrow and treacherous.

Continue reading
Posted in Adventure Notes | Leave a comment

Session 58: We Could Leave, But Where’s the Fun in That?


The PCs could leave… The Lorien Havashar escort them to the edge of Madh Goi (Orc City) but they can’t resist and dive back in.

Continue reading
Posted in Adventure Notes | Leave a comment

Session 57: Space Orcs? Prison Never Smelled So Good


The PCs resist their (somewhat lame) torturers and escape the Orc Starship with the help of Dor Khall.

Continue reading
Posted in Adventure Notes | Leave a comment

Session 56: Pop! You’re in Madh Goi


The PCs are tapped to go on a secret mission with another party, The Heroes of Godfrey go with them:

  • Belgarian Truesight (Belgarian)
  • Tor Thakdyn (Tor)
  • Silvannah Lorien Eillanah (Sil)
  • Halish Heathdale (Hush)
  • Sheridan Llewellan (Sheridan)
Continue reading
Posted in Adventure Notes | Leave a comment