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Session 65: Again with the torture… oy vey
The scenario starts much the same way as the last time the PCs were abducted by the Galactic Orcs… they are singled out and tortured to try and get information. They feed the Orcs some tasty tidbits:
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Session 42: Adventuring — interrupted
So the party (Reck, Mod, Cory, Baughb) were nearing the end of their free room and board at Gate Torak. Needless to say they were looking forward to putting that place behind them but where to go?
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Session 39: aerie there yet?
The party arrives at the aerie of the Attawattanai and talks long with their guide. They learn a few things about the Attawattanai:
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Session 38: time to fly
Well, Ghayll’s forces have retreated to the encampment with Cory’s lifeless corpse.
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Session 35: the long and winding road
The party looked out over the steep rocky valley outside of the mine. They remembered the area where they camped before storming the mine themselves, and Balhor informed them it was full of Ghayll’s forces. All were tired, it was time … Continue reading
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Session 29: it’s hard to enslave good help any more
The first guards were dispatched back to whatever fell fate awaits them in the underworld of Arepo. Taking stock of the situation the party still feels the ominous maw of the cave entrance like a sword hanging over them by … Continue reading
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Session 28: long climb to a warm welcome
The mighty adventurers awoke from their rest, aching from the roadside encounter resulting in the creation Ankheg feed — slain slavers. After distributing the newly acquired equipment among the party, the group gathered themselves and headed north toward the mine.
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Session 26: doggon good time
Party moves off from the slavers compound when the rest of the troops return. The 17 civilians were sent off down the North road back to Naramf. They’ll be fine… They were slightly lied to in order to get them … Continue reading
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Session 25: Seriously? Underground again?
The party decides to re-enter the fortress they had just left, placing the recently released prisoners (both human and dwarf) in the sentry towers surrounding the fortress as look-outs, so the party can explore, find Gale whom they heard was … Continue reading
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Session 21: does this look petrified to you?
The party now had a Medusa head in a bag (naturally, no one had ever heard of not taking the head) so it was time to see if they could use this to their advantage. They went back to the … Continue reading
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