The party was in the middle of a battle with worm shambling mounds from the source of the creatures. They found that blades and arrows had little effect. Cory had taken a pine tar-soaked cloak and wrapped it around the … Continue reading
The players had explored part of the basement and had found the dirt under the graveyard. The players fought a few Wights (in 1st ed. these take a level without a saving throw — Eek!) with no incidents.
The opening scene from this week’s game started with the eastern doors opening onto the graveyard courtyard and the players feeling a bit antsy about the encounter. Their worries were shown to be justified two leaders burst out with archers, … Continue reading
As the party left the room with the intelligent, chess-playing, zombie they headed south along the hall. They hadn’t taken more than a few steps before light and voices were approaching from around the corner. They had little time to … Continue reading
The players trek to the North side of the monastery. The gash in the building looks surprisingly like a huge axe had chopped into the wood and stone. Out of the darkness wafts the smell of rotting meat and vegetation… … Continue reading
The doughty adventurers meet back up with Queen Isabella, who now looks more concerned than ever with her newfound responsibilities with the refugees. Approximately 1,000 elves, half-elves, and humans (with a couple of hobbits and half-orcs mixed in for good … Continue reading
The basics are this (that are public knowledge): Kill some scouts so they don’t tell of refugees Find army camped on road in route Return to refugee group
The party manages to hole up in the barn, although it is starting to burn so the length of time they have is pretty short.
The party moves on from their bivouac in the forest and heads southward. When they were leaving Baughb’s elven eyes caught sight of some broken twigs and light footprints in the soft moss around the camp. It looks like someone … Continue reading