Category Archives: Adventure Notes

Skeletal notes about what the PCs do during the game sessions.

Session 55: Orc Attack


After the entertaining side trip for the rod with the occupied Gem the Orcs attacked from the outlands. First, a sphere fell from the sky with a gutteral thump that everyone in the city felt in their chests. The Magic … Continue reading

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Session 54: Minor Heist


Cory, Reck, and Baughb took a job to capture a scepter with a large ruby at the end that apparently holds his father. The group pretended to be delivery group and was able to steal the rod. It was surprisingly … Continue reading

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Session 53: Puppetmasters


The party was in the middle of a battle with worm shambling mounds from the source of the creatures. They found that blades and arrows had little effect.  Cory had taken a pine tar-soaked cloak and wrapped it around the … Continue reading

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Session 52: Discover the Source


The players had explored part of the basement and had found the dirt under the graveyard. The players fought a few Wights (in 1st ed. these take a level without a saving throw — Eek!) with no incidents. 

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Session 51: The Monastery of ??? – They’ll be Back


The opening scene from this week’s game started with the eastern doors opening onto the graveyard courtyard and the players feeling a bit antsy about the encounter. Their worries were shown to be justified two leaders burst out with archers, … Continue reading

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Session 50: The Monastery of ??? – the Graveyard


As the party left the room with the intelligent, chess-playing, zombie they headed south along the hall. They hadn’t taken more than a few steps before light and voices were approaching from around the corner. They had little time to … Continue reading

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Session 49: The Monastery of ??? – The Entrance


The players trek to the North side of the monastery. The gash in the building looks surprisingly like a huge axe had chopped into the wood and stone. Out of the darkness wafts the smell of rotting meat and vegetation… … Continue reading

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Session 48: refugees to zombies


The doughty adventurers meet back up with Queen Isabella, who now looks more concerned than ever with her newfound responsibilities with the refugees. Approximately 1,000 elves, half-elves, and humans (with a couple of hobbits and half-orcs mixed in for good … Continue reading

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Session 47: route road return


The basics are this (that are public knowledge): Kill some scouts so they don’t tell of refugees Find army camped on road in route Return to refugee group

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Session 46: company


The party manages to hole up in the barn, although it is starting to burn so the length of time they have is pretty short.

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