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Category Archives: Adventure Notes
The doughty adventurers meet back up with Queen Isabella, who now looks more concerned than ever with her newfound responsibilities with the refugees. Approximately 1,000 elves, half-elves, and humans (with a couple of hobbits and half-orcs mixed in for good … Continue reading
The basics are this (that are public knowledge): Kill some scouts so they don’t tell of refugees Find army camped on road in route Return to refugee group
The party manages to hole up in the barn, although it is starting to burn so the length of time they have is pretty short.
The party moves on from their bivouac in the forest and heads southward. When they were leaving Baughb’s elven eyes caught sight of some broken twigs and light footprints in the soft moss around the camp. It looks like someone … Continue reading
Non-played update. (Assuming everyone is ok with this.) The party finds itself alone on the dock but knows that the rest of the human army is still out there, with scouting groups moving through the forest. They decide to head … Continue reading
The party was on the edge of a massive battle — one the Elves were distinctly losing. The Elvish forces were retreating towards the castle at the western end of the city and trying to buy the population time to … Continue reading
The adventurers left Gate Torak after making a tidy profit on some of their more exotic merchandise. They waited and left at 4AM on the Attawattanai Express – some young Attawattanai who were training for “Ascension” as it turns out.
So the party (Reck, Mod, Cory, Baughb) were nearing the end of their free room and board at Gate Torak. Needless to say they were looking forward to putting that place behind them but where to go?
The players spend 11 weeks leveling up and gaining new abilities. At the end of this time they are invited to a gala event hosted by Lord Torak on Hadan-Batath-3 (or the 17th of Hadan).
After examining the Temple of Arepo, the party moves on to the castle itself. At the outer gates are some guards with their let’s-fight-I’ll-be-resurrected attitude. The party manages to pass them by with Reck and Baughb both invisible.