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Category Archives: Adventure Notes
The players found some armour and weapons. Luckily they work similar to crossbows and hand crossbows so they were able to pick up the usage pretty quickly (with a couple of “safety” issues.
The party is stunned and taken prisoner (again). They wake up in the now-familiar cells but with one large difference, they are dressed in a light tunic and all (ALL) of their possessions have been removed. Baughb, has one reminder … Continue reading
The party returns up the road toward Orc City. On the way they run across a group of Orcs being attacked by a strange creature that looks like a shark with legs which has emerged from the ground. The creature … Continue reading
This time, the PCs leave Orc City and head back for Imperial Ward (via Keep Xaceos, a trip of 55+ days through the mountains). They have plenty of food and are on their way but the road is narrow and … Continue reading
The PCs could leave… The Lorien Havashar escort them to the edge of Madh Goi (Orc City) but they can’t resist and dive back in.
The PCs resist their (somewhat lame) torturers and escape the Orc Starship with the help of Dor Khall.
The PCs are tapped to go on a secret mission with another party, The Heroes of Godfrey go with them: Belgarian Truesight (Belgarian) Tor Thakdyn (Tor) Silvannah Lorien Eillanah (Sil) Halish Heathdale (Hush) Sheridan Llewellan (Sheridan)
After the entertaining side trip for the rod with the occupied Gem the Orcs attacked from the outlands. First, a sphere fell from the sky with a gutteral thump that everyone in the city felt in their chests. The Magic … Continue reading
Cory, Reck, and Baughb took a job to capture a scepter with a large ruby at the end that apparently holds his father. The group pretended to be delivery group and was able to steal the rod. It was surprisingly … Continue reading