Author Archives: yalarad

Session 59: Finally Time to Go


This time, the PCs leave Orc City and head back for Imperial Ward (via Keep Xaceos, a trip of 55+ days through the mountains). They have plenty of food and are on their way but the road is narrow and … Continue reading

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Session 58: We Could Leave, But Where's the Fun in That?


The PCs could leave… The Lorien Havashar escort them to the edge of Madh Goi (Orc City) but they can’t resist and dive back in.

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Session 57: Space Orcs? Prison Never Smelled So Good


The PCs resist their (somewhat lame) torturers and escape the Orc Starship with the help of Dor Khall.

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Session 56: Pop! You're in Madh Goi


The PCs are tapped to go on a secret mission with another party, The Heroes of Godfrey go with them: Belgarian Truesight (Belgarian) Tor Thakdyn (Tor) Silvannah Lorien Eillanah (Sil) Halish Heathdale (Hush) Sheridan Llewellan (Sheridan)

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Session 55: Orc Attack


After the entertaining side trip for the rod with the occupied Gem the Orcs attacked from the outlands. First, a sphere fell from the sky with a gutteral thump that everyone in the city felt in their chests. The Magic … Continue reading

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Session 54: Minor Heist


Cory, Reck, and Baughb took a job to capture a scepter with a large ruby at the end that apparently holds his father. The group pretended to be delivery group and was able to steal the rod. It was surprisingly … Continue reading

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Session 53: Puppetmasters


The party was in the middle of a battle with worm shambling mounds from the source of the creatures. They found that blades and arrows had little effect.  Cory had taken a pine tar-soaked cloak and wrapped it around the … Continue reading

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Session 52: Discover the Source


The players had explored part of the basement and had found the dirt under the graveyard. The players fought a few Wights (in 1st ed. these take a level without a saving throw — Eek!) with no incidents. 

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Session 51: The Monastery of ??? – They’ll be Back


The opening scene from this week’s game started with the eastern doors opening onto the graveyard courtyard and the players feeling a bit antsy about the encounter. Their worries were shown to be justified two leaders burst out with archers, … Continue reading

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Session 50: The Monastery of ??? – the Graveyard


As the party left the room with the intelligent, chess-playing, zombie they headed south along the hall. They hadn’t taken more than a few steps before light and voices were approaching from around the corner. They had little time to … Continue reading

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